

It was a pleasant surprise to encounter a new mechanic as late as the next-to-last hub, the point at which most platformers are happy just to have you repeat the familiar abilities.

That's where special "power pellets" come in to play, giving Pac different abilities, ranging from throwing fire or ice balls to becoming a rolling rock to floating like a balloon. If all Pac did was eat ghosts floating in his way and collect the gold pellets littered across the environment, it would be a very dull game. Frequent checkpoints reduce the frustration, but sometimes seem to be placed too far away from rough spots, forcing Pac to re-fight battles he already won. A few out-of-nowhere spikes in difficulty threaten to bring the game to a halt, however a food-themed boss fight midway through almost made me turn the system off. Most of the deaths I sent Pac to can be blamed on me, whether it was not turning the camera for a better view of a jump or just running off an edge. More importantly, the levels - for the most part - are fair. The levels are very linear, but as the game isn't a collect-a-thon, the game doesn't need to be overly complex to hide jinjos/honeycomb pieces/other bric-a-brac. While the themes of the hub worlds aren't very original, running the gamut from "future city" to fire, ice and "otherworld," the levels are put together well enough. The story may be unfamiliar, but the game's structure is very classical and instantly recognizable with Pac unlocking six hub worlds, though two of them are returns to earlier hubs. For someone whose last exposure to an animated Pac-Man had him married with a baby and fighting Mezmaron, it's quite a shock. Adding to the confusion, while Pac spends the levels chomping ghosts to death, he's now chummy with longtime enemies Blinky, Pinky, Inky and Clyde. If you're not familiar with the show, you may be completely lost when it comes to the game's story: a Walter Huston-sounding professor sends a teen Pac-Man to recover an ice ray and defeat the evil Betrayus' ghost army. It's actually a very decent - albeit brief - game the teen/pre-teen fan base of the Disney XD show should enjoy.
PAC MAN PINKY BOSS THEME UPDATE
For fans of Pac-Man, 2013 is turning out pretty good: while his 2D aspect was celebrated with the 'Pac-Man: Championship Edition DX+' DLC, his polygonal 3D version gets an update of its own with Namco Bandai Games' new 'Pac-Man and the Ghostly Adventures.' Sadly, the game isn't so bad that it lends itself to the "Ghastly Adventures" pun.
